CHIN, J.
Slot machines, sometimes called "one-armed bandits" (although younger users might wonder why), have long been outlawed in California. Under review are devices that resemble traditional casino-style slot machines in some ways and offer users the chance to win sweepstakes prizes. Because they employ modern technology, the devices differ from traditional slot machines in some ways. We must decide whether the devices come within the statutory definition of a "slot machine or device" in Penal Code section 330b.
These facts are taken largely from the Court of Appeal opinions authored by Justice Kane.
In these cases, which we have consolidated for argument and this opinion, the People of the State of California, by and through the District Attorney of Kern County, filed civil actions against defendants Kirnpal Grewal, John C. Stidman, Phillip Ernest Walker, Kamal Kenny Nasser, and Ghassan Elmalih,
Defendant Kirnpal Grewal owned the A to Z Café, and defendant Phillip Ernest Walker owned the OZ Internet Café and Hub (the OZ), both in Bakersfield. The record shows, and the parties agree, that Grewal's business operated a sweepstakes system essentially identical to that of the OZ. Accordingly, we will discuss the OZ's system.
Among other products, the OZ sold computer and Internet time (hereafter, Internet time) on computer terminals on its premises. The OZ promoted the sale of Internet time and other products with a sweepstakes giveaway implemented through a software system that a company known as Figure Eight Software provided. Participants in the sweepstakes had the chance to win cash prizes varying from small amounts to a top prize of $10,000 as set forth in the sweepstakes's odds tables.
OZ customers could purchase Internet time for $10 per hour. When a customer purchased Internet time, an employee assigned the customer a personal identification number (PIN). The employee created an account by which the customer could access the computers and Internet as well as play sweepstakes computer games. Customers were not charged for Internet time while they were playing the computer sweepstakes games. At the time of purchase, the customer received 100 "sweepstakes points" for each dollar spent. Walker stated that "[c]ustomers purchase product[s] consisting mostly of computer and Internet time at competitive prices and receive free sweepstake points in addition to the product purchased." Additionally, a customer might receive 100 free sweepstakes points every day that the customer came into the OZ, and first-time customers received 500 additional sweepstakes points. These sweepstakes points could be "used to draw the next available sequential entry from a sweepstake contest pool." This could be done and the result revealed in one of three ways: (1) asking an OZ employee to reveal a result, (2) pushing an instant reveal button at the computer station, or (3) playing computer sweepstakes games at the computer terminals that appeared similar to common games of chance.
The sweepstakes rules provided that no purchase was necessary to enter the sweepstakes. According to Walker, noncustomers could obtain free sweepstakes entries by asking an employee at the OZ or by mailing in a request.
According to Walker, to access the computers, customers had to sign a "Computer Time Purchase Agreement" form. On the form, the customers had
Walker's declaration explained what happened when a customer used the sweepstakes computer game: "If a customer utilizes the pseudo-interactive entertaining reveal interface the customer can encounter some games that have appearances similar to common games of chance." However, before any "spinning wheels or cards" appeared on the screen, "the sweepstakes entry has already been drawn sequentially from a pool of entries and is predetermined. There is no random component to the apparent action of the images in the interface even though it simulates interactivity. Instead, the images will display a result that matches the amount of any prize revealed in the entries. [Citation.] [¶] As told to the customer in the rules and in disclaimers, the pseudo-interactive interface does not `automatically' or `randomly' utilize any play to obtain a result."
Walker also described in greater detail the operation of the software system the OZ used to run the sweepstakes. His declaration stated that under that software system, the issue of whether customers had won a cash prize was determined when their entries were drawn from a sweepstakes pool. Each such entry had a previously assigned cash prize of zero or greater. Entries were drawn sequentially from one of 32 sweepstakes pools (also called "multiple finite deals of entries") that the software company created. The software company prearranged the entries in each pool in a set order or sequence, and the OZ had no control over that order or sequence or the corresponding results. Access to a particular sweepstakes pool was determined by how many points customers chose to use (or bet) at any one time. Each pool had its own prizes and its own separate sequence of entry results. When customers selected a sweepstakes pool, the software system assigned them the next available entry result in that pool, in sequence. At that point, the result was established and could not be affected by the computer game play, which merely revealed the established result. Walker stated that a specific sequential entry would yield the same result regardless of the method the customers used to draw and reveal it.
Defendant John C. Stidman owned the I Zone Internet Café (I Zone) in Bakersfield. Among other products, I Zone sold Internet time to the public for
Under the software system, a purchaser of Internet time or other products at I Zone received sweepstakes points for each dollar spent. A customer also received sweepstakes points for the first purchase of the day and for being a new customer. The customer received a white plastic card with a magnetic strip, which an I Zone employee activated at the register. A customer swiping the card at an open computer terminal was given the option of using the Internet function or playing sweepstakes computer games. If the customer chose the games, the time playing them did not reduce the Internet time available. Both options were touch-screen operated and did not require a keyboard or mouse.
In playing the sweepstakes computer games, I Zone customers used their sweepstakes points in selected increments (simulating bets) on games with names such as Buck Lucky, Tropical Treasures, or Baby Bucks. According to the I Zone sweepstakes rules, each increment level available for play "represents a separate sweepstakes." Gambling-themed games resembling slot machines were prominently displayed on the I Zone terminals. According to a detective investigating the business, "[i]t appeared the subjects were playing casino-style slot machine games on the computers.... The audible sounds were that of casino-style slot machines." The detective noted that on one occasion, no one was on the Internet, but instead "all the people using the computer terminals were playing the sweepstakes games." Participants in the sweepstakes had a chance to win cash prizes ranging from small amounts to a top prize of $3,000.
In contending the sweepstakes games were not slot machines, Stidman presented evidence and argument regarding how they functioned. His position was that the computer sweepstakes games were merely an entertaining way for customers to reveal a sweepstakes result. A customer could also reveal a sweepstakes result by other means, such as by using a special function on the computer terminal or by asking an I Zone employee at the register to print out a result on paper. As Stidman described it, "[e]ach time a customer reveals the results of a sweepstakes entry, [regardless of the means used], the
Stidman provided further documentary evidence of how I Zone's software system conducted the sweepstakes. This evidence indicated there were three distinct servers: (1) the "Management Terminal," (2) the "Point of Sale Terminal," and (3) the "Internet Terminal." As Stidman's counsel summarized in the trial court, "It is at the Management Terminal where all sweepstakes entries are produced and arranged. Each batch of sweepstakes entries has a finite number of entries and a finite number of winners and losers. Once a batch of sweepstakes entries is produced at the Management Terminal, it is `stacked' ... and then transferred to the Point of Sale Terminal in exactly the same order as when it left the Management Terminal. Each time a customer reveals the results of a sweepstakes entry, either at the Internet Terminal or at the Point of Sale, the next available sweepstakes entry in the `stack' is revealed. In other words, the Internet Terminal simply acts as a reader and displays the results of the next sequential sweepstakes entry in the stack as it was originally arranged and transferred from the Management Terminal — it is never the object of play. In fact, exactly the same results [are displayed] for a specified sweepstakes entry whether the customer chooses to have the results displayed in paper format at the Point of Sale Terminal or in electronic format at an Internet Terminal." Stidman's evidence indicated that neither the Point of Sale Terminal nor the Internet Terminal had a random number generator and could not be "the object of play," since those servers could not influence or alter the result of a particular sweepstakes entry, but merely displayed that result.
Defendant Kamal Kenny Nasser owned stores called the Fun Zone Internet Café, and defendant Ghassan Elmalih owned a store called Happy Land. The stores sold, among other things, Tel-Connect and Inter-Connect prepaid telephone cards. Defendants Nasser and Elmalih promoted the sale of telephone cards at their stores by offering sweepstakes to their customers. Phone-Sweeps, LLC (Phone-Sweeps), a company based near Toronto, Canada, furnished the Tel-Connect and Inter-Connect telephone cards. Phone-Sweeps also provided the computer software system that operated defendants' sweepstakes programs, including the computer sweepstakes games.
Customers could use their points by playing sweepstakes computer games on the terminals provided on the premises. Time spent on the terminals playing the computer sweepstakes games did not reduce the customers' available telephone time. Initially, customers gained access to the computer sweepstakes games by swiping their telephone card into an electronic card reader at the computer terminal. More recently, customers manually entered the account number shown on the back of the telephone card at the terminal keyboard.
Once the computer sweepstakes games were displayed, the customer was presented with a number of slot-machine-style games activated by a touch screen. The customers selected, based on available increments (such as 25, 50, or 100), how many points to use at one time. The customer either lost the points played, or was awarded additional points (called "winning points"), which the system tracked and displayed on the screen. If the customer finished with a positive number of winning points, the points were redeemable at $1 per 100 points at the register. For example, 2,400 winning points would result in a cash prize of $24. According to an odds table, within each pool of entries there were entry results that ranged from $0.01 to $4,200 (based on redeemable points won). Customers not wishing to play the sweepstakes games could ask the cashier to do a "Quick Redeem" at the register to reveal an immediate result.
The system used to operate the sweepstakes program and computer sweepstakes games was an integrated system that formed a network of computers and servers. The main Phone-Sweeps server was located in Canada and was electronically connected to the servers in Nasser's and Elmalih's places of business. The server used in each place of business was, in turn, electronically connected to each of the numerous computer terminals that the customers used at that place of business to play the computer sweepstakes games.
Each sweepstakes consisted of a finite pool or batch of entries. Depending on the size of the retail store, the number of entries in a sweepstakes pool could be as high as 65 million. The Phone-Sweeps main server in Canada
Customers playing the computer sweepstakes games simply received and obtained the results of the next available entry or entries, in sequence. Thus, the outcomes were predetermined by sequential entries, not by how the customers played the games. Customers could not impact the result that was determined by the next available entry. Additionally, neither the sweepstakes servers (i.e., the Point of Sale computers) nor the terminals where the computer sweepstakes games were played contained a random number generator or any other way to randomize or alter the sequence of the entry results.
There was evidence that over a one-year period, customers actually used 31 to 32 percent of the total telephone time that Phone-Sweeps sold through its licensees.
In May and June 2012, the Kern County District Attorney's Office filed on behalf of the People separate civil actions against each of the five defendants. The complaints alleged that defendants had violated antigambling provisions of the Penal Code in operating their respective businesses and sought injunctive and other relief under Business and Professions Code section 17200. The pleadings cited provisions relating to unlawful lotteries (§ 319) and unlawful slot machines or gambling devices (§§ 330a, 330b, 330.1). The superior court held evidentiary hearings on the People's motions for preliminary injunctions. It granted preliminary injunctions prohibiting each defendant, pending further order of the court, "from operating any business that includes any type of `sweepstakes,' `slot machines,' or `lottery' feature." It entered formal written orders granting the preliminary injunctions against Grewal, Stidman, and Walker on August 1, 2012, and against Nasser and Elmalih on November 26, 2012.
Each defendant appealed separately from the preliminary injunction. The Court of Appeal consolidated the appeals of Grewal, Stidman, and Walker, and, separately, the appeals of Nasser and Elmalih. In two separate opinions, the Court of Appeal affirmed the trial court orders. In each matter, it found the sweepstakes operations were illegal slot machines under section 330b. We
The sweepstakes operations at issue here were similar to each other, although they varied in some respects. In each instance, the business sold a product (either Internet time or telephone cards) and, along with the product, provided the opportunity to play sweepstakes games, with the possibility of winning substantial cash prizes. Customers could also receive a limited number of free sweepstakes entries per day or could receive more by mailing in a request form. The customer had the option of either obtaining an instant sweepstakes result or playing games at a computer terminal to reveal the result. To begin playing the sweepstakes games, the customer would swipe a magnetic card or enter a number at a computer terminal. Those choosing to play the games had a choice of games resembling slot machines or casino-style games. The sweepstakes operation was an integrated whole, with an outside company supplying the software to operate the game. The outside company's software, which was connected to the computer terminals at the business, predetermined the result of each game. Neither employees at the business nor the customers themselves had any control over the outcome. The games themselves merely revealed the predetermined result; they had no influence on that result.
The district attorney alleged that each of the sweepstakes operations violated several antigambling provisions, including three that concern slot machines. (§§ 330a, 330b, 330.1.) The definitions of slot machines in these provisions are similar but not identical. (Hotel Employees & Restaurant Employees Internat. Union v. Davis (1999) 21 Cal.4th 585, 593-594 [88 Cal.Rptr.2d 56, 981 P.2d 990]; People ex rel. Lockyer v. Pacific Gaming Technologies (2000) 82 Cal.App.4th 699, 703, fn. 6 [98 Cal.Rptr.2d 400] (Pacific Gaming Technologies).) The Court of Appeal focused on section 330b, finding it "[a]rguably the broadest of the three." It found that the operations at issue here were illegal slot machines under that section. Defendants challenge that finding in this court. Accordingly, the only provision before us on review is section 330b, and we will also focus on that section.
Section 330b, subdivision (a), makes it unlawful to possess "any slot machine or device, as defined in this section."
We must decide whether defendants' sweepstakes operations come within this definition. We are not the first court to grapple with this definition in recent years. Numerous courts have found devices similar to the ones here to be slot machines under this definition.
A recent federal case applying California law to an Internet sweepstakes game provides another example. (Lucky Bob's Internet Café, LLC v. California Dept. of Justice (S.D.Cal., May 1, 2013, No. 11-CV-148 BEN (JMA)) 2013 U.S.Dist. Lexis 62470 [2013 WL 1849270] (Lucky Bob's). Lucky Bob's facts were similar to those of this case in many respects.
As the Lucky Bob's court described it, "Customers were given 100 entries to the Sweepstakes for every $1 of purchased internet time. [Citation.] In addition, each customer was entitled to 100 free entries for every 24-hour period. [Citation.] Customers were also able to mail a request for $1 worth of sweepstakes entries to World Touch Gaming, but this option was never used. [Citation.] [¶] Purchased internet time was loaded onto a player card, which the customer swiped into an electronic card reader located at an assigned computer terminal. [Citation.] The user would then select a method for revealing his winnings from the monitor located at the terminal. First, a customer could immediately reveal whether he won a prize. [Citation.] Second, a customer could play one of the seventeen casino-style games, then reveal whether he had won a prize at the end of the game. [Citation.] Many of these casino-style games are commonly associated with slot machines. [Citation.] [¶] Plaintiffs' equipment operated a sweepstakes gaming system that was manufactured and licensed by World Touch Gaming, Inc. [Citation.] The World Touch Gaming system predetermined prize outcomes based upon chance as set forth in pre-defined odds tables for the gaming system, prior to when customers revealed their game entries on player terminals. [Citation.] Based upon the odds tables, a game's overall financial outcome would be set at the time the pool of outcomes was generated. [Citation.] The system would then sequentially assign entries to patrons from the pool. [Citation.] Playing the casino-type games could not change the game entries' prize values." (Lucky Bob's, supra, 2013 U.S.Dist. Lexis 62470 at pp. *2-*3, 2013 WL 1849270 at p. *1.)
The cash prizes in Lucky Bob's ranged from 10 cents to $3,000. The players did not use most of the Internet time they purchased. "At Lucky Bob's, a total of $1,225,055 was spent for 204,176 hours of internet time and 97.375% of the total purchased internet time was unused." (Lucky Bob's, supra, 2013 U.S.Dist. Lexis 62470 at p. *3, 2013 WL 1849270 at p. *2.)
"Here, it is clear that defendants' customers may become entitled to win prizes under the software systems implementing defendants' computer sweepstakes games based on `hazard or chance or of other outcome of operation
In arguing their devices are not slot machines, defendants rely primarily on Trinkle v. California State Lottery (2003) 105 Cal.App.4th 1401 [129 Cal.Rptr.2d 904] (State Lottery). That case involved a claim that the California State Lottery's "use of electronic vending machines to dispense SCRATCHERS lottery tickets is an illegal use of slot machines." (Id. at p. 1403.) The game of Scratchers is a lottery that the California State Lottery is specifically permitted to operate. (See Western Telcon, Inc. v. California State Lottery (1996) 13 Cal.4th 475, 481-482, 495 [53 Cal.Rptr.2d 812, 917 P.2d 651].) The California State Lottery sells the Scratchers lottery tickets in stores, sometimes using vending machines to do so. (State Lottery, at pp. 1403-1405.)
The Court of Appeal in State Lottery, supra, 105 Cal.App.4th 1401, reached what the Court of Appeal in Grewal aptly described as the "unsurprising conclusion that a vending machine that simply dispenses California State Lottery tickets in the sequential order that they were loaded into the machine is not an unlawful slot machine." That conclusion was undoubtedly correct. The tickets themselves were part of a lottery, itself a game of chance. But the California State Lottery is permitted to operate the lottery. Selling the tickets in vending machines, rather than from a salesclerk behind a counter, did not make the process an additional game of chance.
The Legislature has specifically authorized the California State Lottery to dispense lottery tickets in vending machines. (Gov. Code, § 8880.335.) That section, however, authorizes using vending machines only if "neither the operation or functioning of the ticket dispenser nor the operation or functioning of any component, subcomponent, part, chip, or program of the ticket dispenser, or of any device in direct or indirect communication with the ticket dispenser, may affect the probability that a ticket that is dispensed will have a prize value other than a null prize value." (Id., subd. (b), italics added.) In other words, the Legislature authorized lottery ticket vending machines, but not machines integrated into a system that, taken as a whole, operates to
More significantly, State Lottery has language indicating that, for a device to be a slot machine, the machine the customers operate must itself generate the element of chance at the time of operation, somewhat like the spinning wheels of the original mechanical slot machines. (State Lottery, supra, 105 Cal.App.4th at pp. 1411-1412.) Defendants argue that their devices are not slot machines because the machines the customers operate to obtain the result do not themselves generate the element of chance at the time of operation. The element of chance has already been generated, and customers playing the games merely receive the next result in a previously arranged, sequential order.
We agree. Indeed, a contrary view would mean that, again to quote the Court of Appeal, "even a casino-style slot machine would be legal as long as it was operated by a computer system that had previously arranged the sequence of entry results in a fixed order. Such a computer system might conceivably frontload hundreds of millions of discrete entry results into a predetermined sequence. A customer using that device would be surprised to learn that merely because there is a preset sequence, he is not playing a game of chance." The Legislature cannot have intended and, more importantly, section 330b's language does not permit, the conclusion that a business in California may lawfully operate traditional Las Vegas-style slot machines — with spinning wheels and everything else one associates with slot machines — merely by inserting into them software created elsewhere that presets the results. As the Court of Appeal aptly analogized, "whether a deck of cards was shuffled the day before, or at the moment the player sits down at the table and places a bet, it is still a matter of chance whether the ace of spades is the next card dealt."
"[T]his construction reflects the Legislature's recognition `that once the elements of chance and prize are added to a vending machine, the consideration paid from the player-purchaser's perspective is no longer solely for the product.' [¶] ... An otherwise illegal machine does not become legal merely because it plays music, gives a person's weight, vends food, etc." (Trinkle v. Stroh, supra, 60 Cal.App.4th at p. 782 [quoting the trial court in that case].)
Two additional circumstances in this case tend to confirm that defendants were actually conducting gambling enterprises of the type section 330b is intended to control. First, although a device need not generate a random outcome at the time of play, we think it significant that these systems are specifically designed to cultivate the impression that the user may receive a reward "by reason of any element of hazard or chance or of other outcome of operation unpredictable by him or her." (§ 330b, subd. (d).) In contrast, a lottery ticket vending machine is transparent insofar as the design itself conveys to the customer that the dispenser has nothing to do with the chance element. A customer can watch the next ticket fall from its holder, a
Second, it is clear defendants' customers were not merely buying the product that made them eligible to play the sweepstakes games — Internet or telephone time — but also, and perhaps primarily, the sweepstakes games. In Lucky Bob's, the record showed that most of the Internet time ostensibly sold was never used. (Lucky Bob's, supra, 2013 U.S.Dist. Lexis 62470 at p. *3, 2013 WL 1849270 at p. *2.) The record here is not as clear, but at least sometimes, customers who ostensibly bought Internet time seemed to spend more time playing the games than using the Internet. The evidence shows that customers who ostensibly bought telephone cards never used some two-thirds of the purchased telephone time. It is true, as defendants argue, that the businesses offered a limited number of sweepstakes entries for no charge. But the customers were nonetheless clearly paying, at least in part, and, it appears, in large part, for the opportunity to play the casino-style sweepstakes games and win cash prizes. Or, as the People put it, defendants' "sweepstakes are actual games of chance played for money by patrons to win cash prizes."
Defendants assert that the devices here have features in common with sweepstakes operated by national companies like Coca-Cola and McDonald's, and that a holding that the devices here are illegal slot machines would mean those and similar sweepstakes are also illegal slot machines. How similar the devices here are to other sweepstakes, and whether other sweepstakes would meet all of the elements set forth in section 330b, subdivision (d), is beyond the scope of this case. Such questions would have to be decided in a case in which someone claims some other sweepstakes system is an illegal slot machine. Like a New Mexico court confronted with a similar argument, "we will not substitute our sufficiency of the evidence analysis with an evaluation of the numerous other sweepstakes-type promotions conducted in New Mexico [or California] by other national companies who are not defendants in this proceeding." (State v. Vento (2102) 2012-NMCA-099 [286 P.3d 627, 634].)
Defendants contend, however, that the recent legislation supports the argument that their devices are not unlawful slot machines under section 330b. They cite committee reports expressing the belief that currently the devices might not be prohibited. For example, one report states, "As long as there is a legitimate free method of entry into the sweepstakes or promotion, the consideration element is absent, and the `sweepstakes' is not an illegal lottery. According to the Senate Governmental Organization Committee, it appears that most Internet cafés are not operating illegal lotteries under California law." (Sen. Rules Com., Off. of Sen. Floor Analyses, 3d reading analysis of Assem. Bill No. 1439 (2013-2014 Reg. Sess.) as amended Aug. 21, 2014, p. 3.)
We affirm the judgments of the Court of Appeal.
Cantil-Sakauye, C. J., Werdegar, J., Corrigan, J., Liu, J., Cuéllar, J., and Kruger, J., concurred.
"It is unlawful for any person to make or to permit the making of an agreement with another person regarding any slot machine or device, by which the user of the slot machine or device, as a result of the element of hazard or chance or other unpredictable outcome, may become entitled to receive money, credit, allowance, or other thing of value or additional chance or right to use the slot machine or device, or to receive any check, slug, token, or memorandum entitling the holder to receive money, credit, allowance, or other thing of value."